I'm encountering some problems with a TryOn function that I'm using in my mannequin system. The main issue is that after the remote used for trying on clothing gets called once it sort off breaks and whenever I try to try on other clothing It equips the player with both the Shirt and the Pants of the mannequin instead of only one of them-- in my debug script it prints both Shirt and Pants instead of only one of them. Here's the main function:
local function TryOn(p, player, ClothingId, Action)
if Action == "Wear" then
print("ACTION: wear clothing.")
local ClothingType = MarketplaceService:GetProductInfo(ClothingId).AssetTypeId
--- 11 is the AssetType Id for Shirts
--- 12 is the AssetType Id for Pants
if ClothingType == 11 or Enum.AssetType.Shirt then
print("Shirt") --/ equip player shirt, print function for debugging
elseif ClothingType == 12 or Enum.AssetType.Pants then
print("Pants") --/ equip player pants, print function for debugging
end
elseif Action == "Reset" then
print("ACTION: reset.")
player.Character.Shirt.ShirtTemplate = player:FindFirstChild("originalShirt").Value
player.Character.Pants.PantsTemplate = player:FindFirstChild("originalPants").Value
end
end
TryOnEvent.OnServerEvent:Connect(TryOn)

2 comments
Can you show the local script that use
TryOnEvent:FireServer()?TryOn.MouseButton1Click:Connect(function() TryOnEvent:FireServer(Player, CLOTHING_ID, "Wear") end)