So I want to get the players name when triggering the function and change the parts name into the players, but when I try to do that it returns an error:
Unable to assign property Name. string expected, got Instance
Code:
interact.Triggered:Connect(function(player)
local randomitem = item[math.random(1, #item)]
print(randomitem)
if randomitem == Garbage1 then
local gCopy1 = Garbage1:Clone()
gCopy1.Parent = workspace
gCopy1.Name = player
end
end)
Of course the parts name cannot be an Instance, but I have no other idea how to do it so I'm wondering if you could turn an instance into string?
