So when I added values on a local script, it worked correctly. But when I used parameters and remote events, it changed the value to player and I don't know why. Help please. Local Script:

local updateDogecoinEvent = game:GetService("ReplicatedStorage"):WaitForChild("UpdateDogecoin")
local setDogecoinEvent = game:GetService("ReplicatedStorage"):WaitForChild("SetDogecoin")

updateDogecoinEvent.OnClientEvent:Connect(function()
	local player = game.Players.LocalPlayer
	local dogecoin1 = player.PlayerScripts.changeDogeAmount.Doges.Value * 2
	local dogecoin2 = player.PlayerScripts.changeDogeAmount.NoobDoges.Value * 10
	local dogecoin = dogecoin1 + dogecoin2
	
	setDogecoinEvent:FireServer(dogecoin)
	print(dogecoin)
	player.PlayerScripts.changeDogeAmount.NoobDoges.Value = 0
	player.PlayerScripts.changeDogeAmount.Doges.Value = 0
end)

Server Script:

debounce = true
script.Parent.selll.Touched:Connect(function(leg)
	if debounce == true then
		debounce = false
		if game.Players:GetPlayerFromCharacter(leg.Parent) then
			print("doge sell")
			local player = game.Players:GetPlayerFromCharacter(leg.Parent)
			print(player)
			local updateDogecoinEvent = game:GetService("ReplicatedStorage"):WaitForChild("UpdateDogecoin")
			local setDogecoinEvent = game:GetService("ReplicatedStorage"):WaitForChild("SetDogecoin")
			local dogecoinGuiEvent = game:GetService("ReplicatedStorage"):WaitForChild("dogecoingui")
			updateDogecoinEvent:FireClient(player)
			setDogecoinEvent.OnServerEvent:Connect(function(dogecoin)
				print(dogecoin)
				player.leaderstats.Dogecoin.Value = dogecoin
				script.Sound.Playing = true
				dogecoinGuiEvent:FireClient(player)
			end)
		end
		wait()
		debounce = true
	end
end)

5 comments

0

To clarify the first script is a local script.

1

OnServerEvent automatically passes the client that fired the remote event; that is why it is printing a player object.

0

@xInfinityBear ty

0

but is there any way to fix this?

0

Just put 'player' as the first parameter; the rest would be what you manually pass from the client, such as 'dogecoin'.