You know how in games like R2D when your team is changed to green when you die? How do you switch teams when you die? This is my script, Ill point out the part I need help with. The part that is broken is bold
playteam = game.Teams["Survivors"] spectators = game.Teams["Dead"] -- Variables
while true do wait() end local msg = Instance.new("Hint") msg.Parent = nil msg.Parent = game.Workspace local randmap = math.random(1,1) local plr = game.Players:GetPlayers() for i = 1, #plr do if plr[i].Character.Humanoid.Health < 1 then plr[i].TeamColor = spectators.TeamColor end if randmap == 1 then msg.Parent = game.Workspace msg.Text = "Picking Random Map" wait(3) msg.Text = "Map chosen: Baseplate" wait(3) msg.Text = "OBJ: Build your own structures to withstand the flood." wait(5) msg:remove() plr[i].TeamColor = playteam.TeamColor plr[i].Character:FindFirstChild("Humanoid").Health = 0 game.Lighting.Copy:clone().Parent = game.StarterPack game.Lighting.PaintBucket:clone().Parent = game.StarterPack game.Lighting["Dragger"]:clone().Parent = game.StarterPack game.Lighting.Delete:clone().Parent = game.StarterPack copy = game.ServerStorage.Map1:clone() copy.Parent = game.Workspace wait(15) local FloodWater = game.Workspace.Map1:FindFirstChild("FloodWater") FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) FloodWater.CFrame = FloodWater.CFrame + Vector3.new(0,1,0) wait(.5) wait(10) msg.Parent = game.Workspace msg.Text = "The winners will be awarded 10 points!" msg:remove() game.Workspace.Map1:remove() plr[i].TeamColor = spectators.TeamColor end end end
