So basically I have a placement system however the placement system has a limit which
Players are limited to their own Tycoon house plot
So basically I want to get an idea of the math on how I can get raycast to stop if it ever tries to cross that boundary
And although I can use walls to block the raycast I don't think using walls are really efficient
I mean
it works but like
you need to create the walls and parts have size limits like 2048 i think
so anyways
To summarize
I want to limit a raycast to the set boundary that I have set
which is a square boundary
if it is past the boundary I want the model to be positioned onto the wall as if there is a part blocking the raycast
please ask me any other questions
TO CLARIFY IT EVEN MORE
THINK OF A PLACEMENT SYSTEM INSIDE OF A BOX
THE RAYCASTS WILL STOP BECAUSE THE RAYCAST HITS THE PART
NOW I AM TRYING TO PERFORM THIS WITHOUT THE PARTS USING ONLY RAYCAST
So anyways this is the code I have right now
local UserInputService = game:GetService("UserInputService")
local Plot = workspace.Plot
UserInputService.InputBegan:Connect(function(InputObject)
local Position = InputObject.Position
local Side1 = Plot.CFrame * CFrame.new(Plot.Size.X/2, 0, 0)
local Side2 = Plot.CFrame * CFrame.new(Plot.Size.X/-2, 0, 0)
local Side3 = Plot.CFrame * CFrame.new(0, 0, Plot.Size.Z/2)
local Side4 = Plot.CFrame * CFrame.new(0, 0, Plot.Size.Z/-2)
local ScreenPointToRay = workspace.CurrentCamera:ScreenPointToRay(Position.X, Position.Y)
local Raycast1 = workspace:Raycast(ScreenPointToRay.Origin, ScreenPointToRay.Direction * 2000)
if Raycast1 then
else
-- Raycast to the possible boundary
end
end)

2 comments
Please don't use so many newlines/breaks in your post
Have you tried using an invisible part to simulate a boundary?