I need this beam to deal damage to dummies and not player this dummies have a value inside the humanoid called NPC that i setted true
script.Parent.OnServerEvent:Connect(function(plr)
local TweenService = game:GetService("TweenService")
local Bls = game.ReplicatedStorage.BlasterSoul.Head:Clone()
Bls.Parent = workspace
Bls.CanCollide = false
Bls.Anchored = false
Bls.CFrame = plr.Character.HumanoidRootPart.CFrame * CFrame.new(0,1,-5) * CFrame.fromEulerAnglesXYZ(math.rad(37),math.rad(0),math.rad(0))
wait()
Bls.Anchored = true
local CHARGING = TweenService:Create(Bls.Charging, TweenInfo.new(2,Enum.EasingStyle.Linear), {Transparency = 0, Size = Vector3.new(2,2,2)})
CHARGING:Play()
CHARGING.Completed:Wait()
Bls.boomer.Transparency = 0.5
local Beam1 = TweenService:Create(Bls.boomer, TweenInfo.new(1,Enum.EasingStyle.Linear), {Transparency = 0.5, Size = Vector3.new(130.864, 2.4, 2.8)})
Beam1:Play()
Beam1.Completed:Wait()
Bls.Charging:Destroy()
Bls.boomer.Beam1.Enabled = true
Bls.boomer.Beam2.Enabled = true
Bls.boomer.Beam3.Enabled = true
local Beam2 = TweenService:Create(Bls.boomer, TweenInfo.new(0.2,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,19, true), {Size = Vector3.new(130.864, 3.2, 3.2)})
Beam2:Play()
Beam2.Completed:Wait()
Bls.boomer.Beam1.Enabled = false
Bls.boomer.Beam2.Enabled = false
Bls.boomer.Beam3.Enabled = false
local Beam3 = TweenService:Create(Bls.boomer, TweenInfo.new(2,Enum.EasingStyle.Linear), {Transparency = 1, Size = Vector3.new(130.864, 0.001, 0.001)})
Beam3:Play()
Beam3.Completed:Wait()
Bls.boomer:Destroy()
local AdiosHead = TweenService:Create(Bls, TweenInfo.new(2,Enum.EasingStyle.Linear), {Transparency = 1, Position = Bls.Position + Vector3.new(0,10,0)})
local AdiosEye1 = TweenService:Create(Bls.LeftEye, TweenInfo.new(2,Enum.EasingStyle.Linear), {Transparency = 1, Position = Bls.LeftEye.Position + Vector3.new(0,10,0)})
local AdiosEye2 = TweenService:Create(Bls.RightEye, TweenInfo.new(2,Enum.EasingStyle.Linear), {Transparency = 1, Position = Bls.RightEye.Position + Vector3.new(0,10,0)})
local AdiosJaws1 = TweenService:Create(Bls.Jaws.rja, TweenInfo.new(2,Enum.EasingStyle.Linear), {Transparency = 1, Position = Bls.Jaws.rja.Position + Vector3.new(0,10,0)})
local AdiosJaws2 = TweenService:Create(Bls.Jaws.LJA, TweenInfo.new(2,Enum.EasingStyle.Linear), {Transparency = 1, Position = Bls.Jaws.LJA.Position + Vector3.new(0,10,0)})
local AdiosUnion = TweenService:Create(Bls.Union, TweenInfo.new(2,Enum.EasingStyle.Linear), {Transparency = 1, Position = Bls.Union.Position + Vector3.new(0,10,0)})
local AdiosInside = TweenService:Create(Bls.Inside2, TweenInfo.new(2,Enum.EasingStyle.Linear), {Transparency = 1, Position = Bls.Inside2.Position + Vector3.new(0,10,0)})
AdiosHead:Play()
AdiosEye1:Play()
AdiosEye2:Play()
AdiosJaws1:Play()
AdiosJaws2:Play()
AdiosUnion:Play()
AdiosInside:Play()
Bls:Destroy()
Bls.boomer.Touched:Connect(function(hit)
local hum = hit.parent:FindFirstChildOfClass("Humanoid")
if hum and hum.NPC.Value == true then
hum:TakeDamage(1)
end
end)
end)
