What i mean by that is how do i check if a remote event that is fired from a server script can be checked if the remote event has ran. And if i can check that from another server script. Because the remote event is being fired to the client.
script.Parent.MouseClick:Connect(function()
Highlight:Destroy()
workspace.BendySFX:Play()
game.ReplicatedStorage.PedestalItems.BendyDoll:FireAllClients()
script.Parent.Parent:Destroy()
end)

1 comment
Make sure RemoteEventNAME is changed to the name of your remote event