So basically I have this script that adds a tool into this table from ReplicatedStorage
{
["Basic Axe"] = 1,
["Wood"] = 1
}
and that works but whenever I equip a tool it leaves the players backpack and when I unequip it, it gets readded to the backpack making how many Basic Axes I have go up to 2 when I only ever picked up 1
{
["Basic Axe"] = 2,
["Wood"] = 1
}
and if I spam equip and unequip it, it just keeps adding up, any ideas on what to do would be very appreciated
Full code if needed:
local replicatedStorage = game:GetService("ReplicatedStorage")
local player = game.Players.LocalPlayer
wait(1)
--Count Variables
local counts = {
}
--Add all game items/resources to the counts variable
for i, child in ipairs(replicatedStorage.Inventory:GetDescendants()) do
if child:IsA("Tool") then
counts[child.Name] = 0
end
end
--Check what is in player inventory
player.Backpack.ChildAdded:Connect(function()
local inventory = player.Backpack:GetChildren()
for i, child in ipairs(inventory) do
if counts[child.Name] then
counts[child.Name] = counts[child.Name] + 1
end
end
print(counts)
end)
edit: I found a new problem where if I pick up 5 logs, it says I have 11 as described up before with the stuff leaving my backup, but if I equip one of those logs and unequip it then it goes from 11 logs to 16

1 comment
Wow that was a simple solution lol, I tested it out and it works. Thanks