i am going and attack where you throw a scythe and the character that touches the scythe follows it to an end position
https://i.imgur.com/VXw2Jlf.mp4
I am currently using
spawn(function()
local back = Vector3.new(0,0,-3)
local up = Vector3.new(0,-3,0)
local bv = Instance.new("BodyVelocity", character:FindFirstChild("HumanoidRootPart"))
bv.Name = "Knockback"
bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
bv.Velocity = hrp.CFrame.LookVector * 25 + back + up
game.Debris:AddItem(bv,.1)
end)

2 comments
can you show the full script?
you can just loop a tp on the character to the part