Hello Developers,
I'm looking to make a script that plays a scary heartbeat sound to players who are close to the murderer player.
Could anyone help or suggest how I can make this; all my attempts have failed miserably!
Thanks
Hello Developers,
I'm looking to make a script that plays a scary heartbeat sound to players who are close to the murderer player.
Could anyone help or suggest how I can make this; all my attempts have failed miserably!
Thanks
--LocalScript in ReplicatedFirst
local Players=game:GetService"Players"
local Player=Players.LocalPlayer
local function onCharacterAdded(char)
local player=Players:GetPlayerFromCharacter(char)
if player==Player then return end
local sound=Instance.new("Sound",wait()and char.PrimaryPart)
sound.SoundId="rbxassetid://1839943553"
sound.Looped=true
local backpack=player.Backpack
--local knife=not player.Innocent.Value
local knife;
backpack.ChildAdded:Connect(function(v)
--if v.Name=="Knife"then knife=v end
knife=v
end)
--knife=backpack:FindFirstChild"Knife"
knife=backpack:FindFirstChildOfClass"Tool"
local hrp,hrp2=char.PrimaryPart,(Player.Character
or Player.CharacterAdded:Wait()):WaitForChild("HumanoidRootPart",Players.RespawnTime+1)
coroutine.wrap(function()
while(char.Parent and wait(2))do
sound.Playing=knife and (hrp.Position-hrp2.Position).magnitude<40 or false
end
end)()
end
local function onPlayerAdded(player)
player.CharacterAdded:Connect(onCharacterAdded)
local char=player.Character
if char then
onCharacterAdded(char)
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
for _,v in ipairs(Players:GetPlayers())do
onPlayerAdded(v)
end
I think it is possible to add a part inside the murderer that plays a heartbeat sound constantly nearby. First, you have to get the character of the murderer, and put it inside a variable. I'm going to name this variable murderer, but it has not been actually defined in the code block I am going to be writing in. Also, make sure to replace "rbxassetid://176554627" with your asset id inside quotes. If you want to, you can change the maximum distance (in studs) you can hear the heartbeat inside line 12. Here is the script:
local part = Instance.new("Part")
part.Name = "Heartbeat Storer"
part.Anchored = false
part.CFrame = murderer:WaitForChild("HumanoidRootPart").CFrame
part.Parent = murderer
part.Transparency = 1
local sound = Instance.new("Sound")
sound.Name = "Heartbeat Sound"
sound.Parent = part
sound.RollOffMode = Enum.RollOffMode.Linear
sound.RollOffMaxDistance = 100
sound.SoundId = "rbxassetid://176554627"
sound.Looped = true
sound:Play()
local weld = Instance.new("WeldConstraint")
weld.Name = "HeartbeatWeld"
weld.Part0 = part
weld.Part1 = murderer:WaitForChild("Torso") or murderer:WaitForChild("UpperTorso")
weld.Parent = murderer
This discussion is preserved as it was. New answers, comments, and votes are closed.
2 comments
Doesn't seem like this works. Is there a simpler solution?
I'm not sure why you're looking at the backpack!?