How to make my wall go infront of the player whatever way their facing?

local char = plr.Character or plr.CharacterAdded:Wait()
local wall = Instance.new("Part")
wall.Material = Enum.Material.Brick
wall.BrickColor = BrickColor.new("Really red")
wall.Anchored = true
wall.CanCollide = true
wall.Orientation = char.Fort.Handle.Orientation + Vector3.new(180,0,0)
wall.Position = char.HumanoidRootPart.Position
wall.Size = Vector3.new(12.893, 8.131, 0.858)
wall.Parent = workspace
wait(5)
wall:Destroy()

pls help

I tried to use the look vector of the humanoid but it didn't work instead it went sideways, not what I want tho.