I am creating a BMX game at the moment and I am trying to create the ability to do a backflip. I have managed to make most of the bike and the player do a flip but the fork and handlebars stay still. The trick is written in a module script that fires when the player presses are certain key (in this case "R")
If anybody knows how to make the handlebars move as well it would be much appreciated if they could let me know how to make that happen.
Here is the bit of code that fires the tricks
UserInputService.InputBegan:connect(function(inputObject, processed)
if not processed then
if inputObject.KeyCode == Enum.Font.Code then
if grounded then
CHARACTER.Velocity = CHARACTER.Velocity + floor * JUMP
end
elseif inputObject.KeyCode == Enum.KeyCode.E and grounded == false then
EVENTS.Trick:Fire(CHARACTER, "Test")
elseif inputObject.KeyCode == Enum.KeyCode.Q and grounded == false then
EVENTS.Trick:Fire(CHARACTER, "SupSeat")
elseif inputObject.KeyCode == Enum.KeyCode.W and grounded == false then
EVENTS.Trick:Fire(CHARACTER, "Suicide")
elseif inputObject.KeyCode == Enum.KeyCode.R and grounded == false then
EVENTS.Trick:Fire(CHARACTER, "Backflip")
end
end
end)
And here is the code in the trick module script:
local TRICK = {}
function TRICK.Create(self, character, char, bike)
local trick = {
Start = tick();
Length = 0.6;
}
function trick.UpdateBike(self)
local alpha = math.clamp((tick() - self.Start) / self.Length, 0, 1)
local lerp = -math.abs(2*alpha - 1)^2 + 1
local offset = bike.Forks.CFrame:toObjectSpace(bike.Frame.CFrame)
bike.Frame.CFrame = bike.Frame.CFrame:Lerp(bike.Frame.CFrame * CFrame.Angles(-alpha * math.pi * -2, 0, 0), lerp)
end
function trick.UpdateChar(self)
local alpha = math.clamp((tick() - self.Start) / self.Length, 0, 1)
local lerp = -math.abs(2*alpha - 1)^2 + 1
end
return trick
end
return TRICK
Here is the game if it helps: https://web.roblox.com/games/11905386108/Mega-Ramp-Game-BMX Controls: Spacebar to pedal LeftShift to brake A/D or move camera to steer Q = Superman W = Suicide no hander E = Barspin R = Not quite a backflip

1 comment
I use HingeConstraints to move the steering wheel of my vehicle by just adjusting the TargetAngle, you can try that.