im making a fnaf bot script where it checks what room the bot is in, gets a random number to check which room to go to next. and when it moves it changes the room name, it puts the old bot pose into a folder in replicatedStorage and puts the new one into a folder in workspace, theres also a random number generator so that checks if its lower or equals the bot level and if it is, moves, if it doesnt, it repeats.

for some reason it stops working after a while, i think it has something to do with the if statements, can anyone help?

local poses = game.ReplicatedStorage.CalebPoses
local currentPose = workspace.Poses
local currentRoom = script.Parent.Value
local roomOption = nil
local botLevel = 20
local moveChances = nil
local doorCheck = workspace.RightDoor["RightDoorStatus"]
local attackOption = nil

currentRoom = "Start"
wait(math.random(5,10))
while task.wait(math.random(5,10)) do
	moveChances = math.random(1,20)
	if moveChances <= botLevel then
	if currentRoom == "Start" then
			roomOption = math.random(1,2)
			if roomOption == 1 then
				moveChances = nil
				currentRoom = "Main Party Room"
				poses.CalebMainPartyRoom.Parent = currentPose
				currentPose.CalebIdle.Parent = poses
			end
			if roomOption == 2 then
				moveChances = nil
				currentRoom = "Parts And Service Door"
				poses.CalebNearPartsAndServiceDoor.Parent = currentPose
				currentPose.CalebIdle.Parent = poses
			end
		end
		moveChances = math.random(1,20)
		if moveChances <= botLevel then
		if currentRoom == "Main Party Room" then
			roomOption = math.random(1,5)
			if roomOption == 1 or 2 or 3 then
				moveChances = nil
				currentRoom = "Main Party Room Stare"
				poses.CalebMainPartyRoomStare.Parent = currentPose
				currentPose.CalebMainPartyRoom.Parent = poses
			end
			if roomOption == 4 then
				moveChances = nil
				currentRoom = "Parts And Service Door"
				poses.CalebNearPartsAndServiceDoor.Parent = currentPose
				currentPose.CalebMainPartyRoom.Parent = poses
			end
			if roomOption == 5 then
				moveChances = nil
				currentRoom = "Party Room Hall"
				poses.CalebPartyRoomHall.Parent = currentPose
					currentPose.CalebMainPartyRoom.Parent = poses
				end
			end
			moveChances = math.random(1,20)
			if moveChances <= botLevel then
				if currentRoom == "Parts And Service Door" then
					roomOption = math.random(1,3)
					if roomOption == 1 or 2 then
						moveChances = nil
						currentRoom = "Main Party Room"
						poses.CalebMainPartyRoom.Parent = currentPose
						currentPose.CalebNearPartsAndServiceDoor.Parent = poses
					end
					if roomOption == 3 then
						moveChances = nil
						currentRoom = "Parts And Service"
						poses.CalebPartsAndService.Parent = currentPose
						currentPose.CalebNearPartsAndServiceDoor.Parent = poses
					end
				end
				moveChances = math.random(1,20)
				if moveChances <= botLevel then
					if currentRoom == "Main Party Room Stare" then
						roomOption = math.random(1,5)
						if roomOption == 1 or 2 or 3 or 4 then
							moveChances = nil
							currentRoom = "Hallway"
							poses.CalebHallway.Parent = currentPose
							currentPose.CalebMainPartyRoomStare.Parent = poses
						end
						if roomOption == 5 then
							moveChances = nil
							currentRoom = "Main Party Room"
							poses.CalebMainPartyRoom.Parent = currentPose
							currentPose.CalebMainPartyRoomStare.Parent = poses
						end
					end
					moveChances = math.random(1,20)
					if moveChances <= botLevel then
						if currentRoom == "Hallway" then
							roomOption = 1
							if roomOption == 1 then
								moveChances = nil
								currentRoom = "Door"
								poses.CalebDoor.Parent = currentPose
								currentPose.CalebHallway.Parent = poses
							end
							end
								if currentRoom == "Door" then
									wait(7,10)
									if doorCheck == 1 or true then
										moveChances = nil
										currentRoom = "Main Party Room"
										poses.CalebMainPartyRoom.Parent = currentPose
								currentPose.CalebDoor.Parent = poses
							else
									local player = game.Players:GetPlayerFromCharacter()

									player:Kick()
									end
								end
						end
					end
				end 
		end
	end
end