local textBoxA = script.Parent.RedValue
local textBoxB = script.Parent.GreenValue
local textBoxC = script.Parent.BlueValue
local function onFocusLost(enterPressed, _inputObject)
if enterPressed then
local textA = textBoxA.Text
local textB = textBoxB.Text
local textC = textBoxC.Text
script.Parent.ImageLabel.ImageColor3 = Color3.fromRGB(textA,textB,textC)
end
end
textBoxA.FocusLost:Connect(onFocusLost)
textBoxB.FocusLost:Connect(onFocusLost)
textBoxC.FocusLost:Connect(onFocusLost)
local RepStorageService = game:GetService("ReplicatedStorage")
local MoodLightingEvent = game.ReplicatedStorage:FindFirstChild("MoodLightEvent")
script.Parent.Execute.MouseButton1Click:Connect(function(textA,textB,textC)
MoodLightingEvent:FireServer(textA,textB,textC)
print("Server fired!")
end)
In this script I am attempting to pull the values out of the function called onFocusLost and parse them through the rest of script so they can be used in a remote event, problem is it returns the value in the function as nil, nil, nil whenever I do anything which I normally would assume would get the values out, such as a return.
I can not define the variables globally for the script simply because the textbox doesn't allow me too.
How can I get the values out of my function to pass them into my remote event?
