Hello Developers!

I've added a Module Script called: "GladiatorNoob" (The module script for a morph with the same name) Inside of ReplicatedStorage In a folder called: "CharacterStatueModule". This Is the Module Script:

local GladiatorNoobStatus = {
	--HP--
	MaxHP = 250;
	RageMaxHP = 250;
	--Speed and JumpPower--
	Speed = 25;
	JumpPower = 60;
	RageSpeed = 25;
	RageJumpPower = 60;
	--Immunity--
	IsImmuneToRagdoll = false;
	IsImmuneToFire = false;
	IsImmuneToFreeze = false;
	IsImmuneToSlowness = false;
	--AttackDamage--
	PrimaryAttackDMG = 15;
	SpecialAttack1DMG = 25;
	SpecialAttack2DMG = 3;
	SpecialAttack3DMG = 35;
	--CoolDown--
	PrimaryAttackCD = 1;
	SpecialAttack1CD = 3;
	SpecialAttack2CD = .05;
	SpecialAttack3CD = 5;
	--Animations--
	SwordSlashAnimId = 0000000;
	--Settings--
	HasRage = false;
}

return GladiatorNoobStatus

I am trying to Import every single status Into a local script In StarterCharacterScripts, this is the local script (Sorry If Empty lol):

--SERVICES--
local UIS = game:GetService("UserInputService")
local RP = game:GetService("ReplicatedStorage")
local Player = game:GetService("Players").LocalPlayer
script.CurrentNoob.Value = Player.Character.Name

--Combat--
UIS.InputBegan:Connect(function(Input)
	if Input.UserInputType == Enum.UserInputType.MouseButton1 then
		RP.Events.PrimaryPunch:FireServer(script.CurrentNoob.Value)
	end
end)

The Issue Is that I don't know how to Import every stats and even change them If a player decided to charge there morph (E.g. Gladiator Noob to a Hulk Noob)