This is my code:
local mob = require(script.Mob) local map = workspace.Grassland
for wave=1, 5 do print("WAVE STARTING:", wave) if wave < 5 then ( this is the line with the problem) mob.Spawn("Zombie", 3 * wave, map) elseif wave == 5 then mob.Spawn("Zombie", 100, map) end
repeat
task.wait(1)
until #map.Mob:GetChildren() == 0
print("WAVE ENDED")
task.wait(1)
end
This is a TD code This is the output error: serverscriptservice.Main:7: attempt to index nil with 'Spawn'
Main=Name of script.
Mob script:
local ServerStorage = game:GetService("ServerStorage") local mob = {}
function mob.Move(mob, map) local Humanoid = mob:WaitForChild("Humanoid") local Waypoints = map.Waypoints
for waypoint=1, #Waypoints:GetChildren() do
Humanoid:MoveTo(Waypoints[Waypoint].position)
Humanoid.MoveToFinished:Wait()
end
Mob:Destroy()
end
function mob.Spawn(name, quantity, map) local mobExists = ServerStorage.Mobs:FindFirstChild(name)
if mobExists then
for i=1, quantity do
task.wait(0.5)
local NewMob = mobExists:clone()
NewMob.HumanoidRootPart.CFrame = map.Start.CFrame
NewMob.Parent = map.Mob
coroutine.wrap(mob.Move)(NewMob, map)
end
else
warn("requsted mob does not exist:", name)
end
end
return Mob

3 comments
Show us your "mob" script
RIP format
Also, that is probably the greatest name on Roblox.