Hello, I wanted to make Rush like entity to run trought the whole map but the problem is that each waypoint the monster stops walking for 8 seconds after hitting a waypoint and continues walking
Here is what I did
local npc = script.Parent
local humanoid = npc:FindFirstChild("Humanoid")
local waypoints = workspace:FindFirstChild("WaypointsFolder")
local waypointnumber = 1
local waypointscount = 38
for count = 1, waypointscount do
humanoid:MoveTo(waypoints:FindFirstChild("Waypoint"..waypointnumber).Position)
humanoid.MoveToFinished:Wait()
waypointnumber += 1
end
Is there any way to just tween the monster anchored with the same speed to each waypoint?
