Title says It all
local lobbyLocation = game.Workspace.SpawnLocation.Position + Vector3.new(0,3,0)
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local timeEvent = ReplicatedStorage:WaitForChild('TimeEvent')
local roundEvent = ReplicatedStorage:WaitForChild('RoundEvent')
local function playGame()
local timeAmount = 180
local timerText = 'Remaining Time: '
while timeAmount > 0 do
timeEvent:FireAllClients(timeAmount, timerText)
wait(1)
timeAmount -= 1
end
end
local function playIntermission()
local intermission = 10
local timerText = 'Intermission: '
while intermission > 0 do
timeEvent:FireAllClients(intermission, timerText)
wait(1)
intermission -= 1
end
end
local function resetPlayers()
for _, plr in pairs(game.Players:GetChildren()) do
plr.Character.HumanoidRootPart.CFrame = CFrame.new(lobbyLocation)
local CurrentMapFolder = game.Workspace.CurrentMap:GetChildren()
for _, Map in ipairs(CurrentMapFolder) do
if Map:IsA("Model") then
Map:Destroy()
end
end
local WeaponGiverFolder = game.Workspace.WeaponGivers:GetChildren()
for _, Script in ipairs(WeaponGiverFolder) do
if Script:IsA("Script") then
Script.Enabled = false
end
end
end
end
local function teleportPlayers()
for _, plr in pairs(game.Players:GetChildren()) do
local RandomMap = math.random(1,1)
if RandomMap == 1 then
local OldSFOTHMap = game:GetService("ReplicatedStorage").Maps["Old SFOTH Map"]:Clone()
OldSFOTHMap.Parent = game.Workspace
end
if RandomMap == 2 then
local CubeSchool = game:GetService("ReplicatedStorage").Maps["Cube School"]:Clone()
CubeSchool.Parent = game.Workspace
end
local WeaponGiverFolder = game.Workspace.WeaponGivers:GetChildren()
for _, Script in ipairs(WeaponGiverFolder) do
if Script:IsA("Script") then
Script.Enabled = true
end
end
end
end
while true do
resetPlayers()
playIntermission()
teleportPlayers()
roundEvent:Fire()
playGame()
end

1 comment
It doesn't work but I think I manage to find the problem, timeAmount Isn't a global variable, basically, the timeAmount variable Is Inside of the function, playGame() meaning, If the variable Is used anywhere besides playGame() Its not going to work, If that even makes sense