Let's say I have a Player1 and Player2 and I have game with a turn system and a GUI that needs to be interacted with. What sort of process would I take to put the GUI on player1s screen first, then player 2s screen?
Does this make sense?
Let's say I have a Player1 and Player2 and I have game with a turn system and a GUI that needs to be interacted with. What sort of process would I take to put the GUI on player1s screen first, then player 2s screen?
Does this make sense?
If you want to give a certain player a GUI at a specific time, I think you can just clone a GUI and parent it to the player's PlayerGui.
For example:
local Gui = ServerStorage.Gui --for example
RemoteEvent.OnServerEvent:Connect(function(plr)
local Clone = Gui:Clone()
Clone.Parent = plr.PlayerGui
end
This discussion is preserved as it was. New answers, comments, and votes are closed.
1 comment
no it doesnt make sense