and after that the intermission text

local StarterGui = game:GetService("StarterGui"):WaitForChild("TimerGui").TimerDisplay
local part = game.Workspace:WaitForChild("BorderPart")
local roundLeg = 258
local intermessionLength = 10
local inRound = game.ReplicatedStorage.InRound
local Status = game.ReplicatedStorage.Status
local player = game.Players.LocalPlayer
local lobby = game.Workspace:WaitForChild("Floor")

inRound.Changed:Connect(function()
	wait(1)
	if inRound.Value == true then	
		part.Transparency = 1
		part.CanCollide = false
		part.SurfaceGui.TextLabel.Visible = false
	else
		part.Transparency = 0.2
		part.CanCollide = true
		part.SurfaceGui.TextLabel.Visible = true
		for _, v in pairs(game.Players:GetChildren()) do
			local char = v.Character
			char.HumanoidRootPart.CFrame = lobby.CFrame
		end
	end
end)

local function roundTimer()
	while wait() do
		for i = intermessionLength, 0, -1 do
			inRound.Value = false
			wait(1)
			Status.Value = "Intermission: " .. i .. " seconds left!"
		end
		for i = roundLeg, 0, -1 do
			inRound.Value = true
			wait(1)
			Status.Value = "Game: " .. i .. " seconds left!"
		end
		if Status.Value == player.Name.. " wins!" then
			for i = intermessionLength, 0, -1 do
				inRound.Value = false
				wait(1)
				Status.Value = "Intermission: " .. i .. " seconds left!"
			end
		end
	end
end

spawn(roundTimer)
local part = script.Parent
local sht = part.ToAddWins
local shp = part.ToAddMoney
local Status = game:GetService("ReplicatedStorage"):WaitForChild("Status")

part.Touched:Connect(function(hit)
	local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
	
	player.leaderstats.Wins.Value += sht.Value
	player.leaderstats.Cash.Value += shp.Value
	
	Status.Value = player.Name.. " wins!"
end)