Why are zombies not spawning again after i kill them, i originally used the Destroy(), but it still did not work
they need to respawn a second time, please help
After the first night, they do not respawn after the second night
local LightingService = game:GetService("Lighting")
local TIME_DAY = 6 -- hour of night
local TIME_NIGHT = 18 -- hour of spawn
local zombiesActive = false -- This is our debounce
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local ZombieT1Copy = game.ServerStorage.T1_Group1:Clone() --PART TO CLONE
local ZombieT1Group2Copy = game.ServerStorage.T1_Group2:Clone()
local ZombieT1Group3Copy = game.ServerStorage.T1_Group3:Clone()
local Zombie_001 = game.ServerStorage.T1_Group1
local ZombieFolder1 = game.Workspace.WorkspaceEnemys.T1_Midnight_G1
local ZombieFolder2 = game.Workspace.WorkspaceEnemys.T1_Midnight_G2
local ZombieFolder3 = game.Workspace.WorkspaceEnemys.T1_Midnight_G3
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local function ClockTimeChanged()
local newClockTime = LightingService.ClockTime
if zombiesActive then
-- If zombies are out check if the ClockTime is day.
if (newClockTime >= TIME_DAY and newClockTime < TIME_NIGHT) then
zombiesActive = false
-- kill zombie ???
ZombieFolder1:ClearAllChildren()
ZombieFolder2:ClearAllChildren()
ZombieFolder3:ClearAllChildren()
end
elseif (newClockTime >= TIME_NIGHT or (newClockTime > 0 and newClockTime < TIME_DAY)) then -- If zombies aren't spawned, we check if the ClockTime is night to spawn them.
zombiesActive = true
-- spawn zombie
ZombieT1Copy.Parent = game.workspace.WorkspaceEnemys.T1_Midnight_G1
ZombieT1Group2Copy.Parent = game.workspace.WorkspaceEnemys.T1_Midnight_G2
ZombieT1Group3Copy.Parent = game.workspace.WorkspaceEnemys.T1_Midnight_G3
end
end
LightingService:GetPropertyChangedSignal("ClockTime"):Connect(ClockTimeChanged) --
---- ClonedT1.Position = Vector3.new(123, 123, 123)
-- position to use later
THEY NEED TO RESPAWN INFINITLY!

3 comments
where is the script located
after the zombies has been destroyed and want to respawn them, you need to clone them again
script is located at ServerScriptService