This is my script, how would I implement to make them spawn in the folder in workspace? I have been trying to do this for hours. And to obviously kill them after...

	local LightingService = game:GetService("Lighting")
	local TIME_DAY = 6 -- hour of night
	local TIME_NIGHT = 18 -- hour of spawn 
	local zombiesActive = false -- This is our debounce
	
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	local ZombieT1 = game.ServerStorage.EnemyStore.T1.T1_Group1  -- PART TO CLONE

		local ClonedT1 = ZombieT1:Clone() -- cloned part 	

			ClonedT1.Name = "T1-NoRespawnMidnight"
	 
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	local function ClockTimeChanged()
	    local newClockTime = LightingService.ClockTime
	 
		    if zombiesActive then
		        -- If zombies are out check if the ClockTime is day.
		 
		        if (newClockTime >= TIME_DAY and newClockTime < TIME_NIGHT) then
			            zombiesActive = false
			 				-- kill zombie ???
							ZombieT1:Destroy()
			        end    
		 
			    elseif (newClockTime  >= TIME_NIGHT or (newClockTime > 0 and newClockTime < TIME_DAY)) then -- If zombies aren't spawned, we check if the ClockTime is night to spawn them.
		        zombiesActive = true
	 
			-- spawn zombie
							ClonedT1.Parent = game.Workspace.WorkspaceEnemys.T1_Midnight_G1
						

		
    end
	end
	LightingService:GetPropertyChangedSignal("ClockTime"):Connect(ClockTimeChanged) --