This is my script, how would I implement to make them spawn in the folder in workspace? I have been trying to do this for hours. And to obviously kill them after...
local LightingService = game:GetService("Lighting")
local TIME_DAY = 6 -- hour of night
local TIME_NIGHT = 18 -- hour of spawn
local zombiesActive = false -- This is our debounce
---------------------------------------------------------------------------------
local ZombieT1 = game.ServerStorage.EnemyStore.T1.T1_Group1 -- PART TO CLONE
local ClonedT1 = ZombieT1:Clone() -- cloned part
ClonedT1.Name = "T1-NoRespawnMidnight"
-------------------------------------------------------------------------------------------------
local function ClockTimeChanged()
local newClockTime = LightingService.ClockTime
if zombiesActive then
-- If zombies are out check if the ClockTime is day.
if (newClockTime >= TIME_DAY and newClockTime < TIME_NIGHT) then
zombiesActive = false
-- kill zombie ???
ZombieT1:Destroy()
end
elseif (newClockTime >= TIME_NIGHT or (newClockTime > 0 and newClockTime < TIME_DAY)) then -- If zombies aren't spawned, we check if the ClockTime is night to spawn them.
zombiesActive = true
-- spawn zombie
ClonedT1.Parent = game.Workspace.WorkspaceEnemys.T1_Midnight_G1
end
end
LightingService:GetPropertyChangedSignal("ClockTime"):Connect(ClockTimeChanged) --
