if locale == true and p2m == false then
if pFolder:FindFirstChild("Portal1") == nil then
print("Made 1")
Portal1.Parent = pFolder
Portal1.Position = previous
else
print("Remade 1")
Portal1.Position = previous
end
elseif locale == true and p2m == true then
if pFolder:FindFirstChild("Portal2") == nil then
print("Made 2")
Portal2.Parent = pFolder
Portal2.Position = previous
else
print("Remade 2")
Portal2.Position = previous
end
elseif p2m == true and p3m == true then
if pFolder:FindFirstChild("Portal3") == nil then
print("Made 3")
Portal3.Parent = pFolder
Portal3.Position = previous
else
print("Remade 4")
Portal3.Position = previous
end
I'm trying to make it so that the player can place up to three portals by pressing Z. If they press Z again after making three portals, it'd move the first portal, then the second, and so on. However, it just refuses to move them. They all work the first time around, but they never get moved.
This is the LocalScript's code.
if portal1made == false then
print("First Portal Made!")
globalCD = false
portal1made = true
portal2made = false
portal1 = Player.Character.Torso.Position
Player.Character.Humanoid.WalkSpeed = 0
task.wait(.2)
slam:Play()
Remote:FireServer("Create", rightArm.Position, rightArm.Rotation, portal1, portal1made, portal2made, portal3made)
task.wait(2)
Player.Character.Humanoid.WalkSpeed = 16
task.wait(3)
globalCD = true
elseif portal1made == true and portal2made == false then
print("Second Portal Made!")
globalCD = false
portal2made = true
portal3made = false
portal2 = Player.Character.Torso.Position
Player.Character.Humanoid.WalkSpeed = 0
task.wait(.2)
slam:Play()
Remote:FireServer("Create", rightArm.Position, rightArm.Rotation, portal2, portal1made, portal2made, portal3made)
task.wait(2)
Player.Character.Humanoid.WalkSpeed = 16
task.wait(3)
globalCD = true
elseif portal2made == true and portal3made == false then
print("Third Portal Made!")
globalCD = false
portal3made = true
portal1made = false
portal3 = Player.Character.Torso.Position
Player.Character.Humanoid.WalkSpeed = 0
task.wait(.2)
slam:Play()
Remote:FireServer("Create", rightArm.Position, rightArm.Rotation, portal3, portal1made, portal2made, portal3made)
task.wait(2)
Player.Character.Humanoid.WalkSpeed = 16
task.wait(3)
globalCD = true
end
"Previous" refers to "portal1", "portal2", and "portal3", all of which refer to,
local portal1 = nil
local portal2 = nil
local portal3 = nil
These change to the player's current position every time they press z, and by themselves work just fine, with positions being changed on the fourth use as they should. Additionally, when printing "previous" on the fourth use, it does print the new location, so that's not the issue. The objects simply won't move.
