I've asked this before but I feel like I wasn't clear about what I wanted. basically I want somewhere in my code to stop the loop but start it from the beginning.
local Plr = game.Players.PlayerAdded:Wait()
local InOut = Instance.new("BoolValue")
InOut.Name = "InOut"
InOut.Value = false
InOut.Parent = Plr
while true do
local mapclone = game.ReplicatedStorage["Hex's"]:Clone()
mapclone.Parent = workspace
local status = game.ReplicatedStorage.Status
local inter = game.ReplicatedStorage.Intermission
status.Value = "Time until next round: "
inter.Value = 30
repeat
inter.Value -= 1
wait(1)
until inter.Value == 0
local Josh = game.ReplicatedStorage.Spawn:Clone()
Josh.Parent = workspace
for i, plr in pairs(game.Players:GetPlayers()) do
local Character = plr.Character
if Character then
Character.HumanoidRootPart.Position = Josh.SpawnPoint.Position
plr.Character.Humanoid.WalkSpeed = 0
InOut.Value = true
end
end
status.Value = ""
inter.Value = 3
wait(1)
inter.Value = 2
wait(1)
inter.Value = 1
wait(1)
inter.Value = ""
status.Value = "Go!"
game.ReplicatedStorage.GameStarted.Value = true
wait(1)
game.ReplicatedStorage.PlayersInRound.Value = #game.Players:GetChildren()
status.Value = ""
inter.Value = ""
Josh:Destroy()
Plr.Character.Humanoid.WalkSpeed = 16
wait(10)
if game.ReplicatedStorage.PlayersInRound.Value == 1 or game.ReplicatedStorage.PlayersInRound.Value == 0 then
Plr.Character.HumanoidRootPart.Anchored = true
Plr.PlayerGui.RoundOver.RoundOver:TweenPosition(UDim2.new(-0.4, 0,0.434, 0))
wait(3)
Plr.PlayerGui.RoundOver.RoundOver:TweenPosition(UDim2.new(-2.17, 0,0.434, 0))
Plr.Character.HumanoidRootPart.Anchored = false
Plr.PlayerGui.RoundOver.RoundOver.Position = UDim2.new(2, 0,0.434, 0)
wait(1)
game.ReplicatedStorage.GameStarted.Value = false
for i, plr in pairs(game.Players:GetPlayers()) do
local Character = plr.Character
if Character then
local spawnpoint = game.ReplicatedStorage.ReturnSpawn:Clone()
spawnpoint.Parent = workspace
Character.HumanoidRootPart.Position = spawnpoint.Position
spawnpoint:Destroy()
game.ReplicatedStorage.AddCash:FireAllClients()
end
end
-- here I want it to cut the loop short but continue looping
end
mapclone:Destroy()
end
game.ReplicatedStorage.PlayersInRound.Value = 0
look at the comment and try to help! Thanks

3 comments
Please format your code better!
how I tried it did not work
i fixed the code format