I am trying to make a model spawn in when a player types in the model's name into a TextBox and presses an enter button.
The models' names are "apple" and "tree" and they are stored in ServerStorage. (I'm only trying to get the apple model to work right now.) I also have a remote event named JournalEvent in ReplicatedStorage.
I made two scripts, I wanted them to make the apple model appear when the player types "apple" into the TextBox (named "Write") and presses the ImageButton (named "EnterButton")
In StarterGui.JournalGui.JournalFrame I have a local script that says:
local Nouns = {"apple", "tree"}
local RemoteEvent = game.ReplicatedStorage.JournalEvent
local frame = script.Parent
local gui = frame.Parent
local items = frame:GetChildren()
local sound1 = script.Parent.Success
local sound2 = script.Parent.Book
local sound3 = script.Parent.Error
local player = game.Players.LocalPlayer
script.Parent.EnterButton.MouseButton1Click:Connect(function()
for i, item in pairs(items) do
if script.Parent.Write.Text == Nouns[1] then
sound1:Play()
sound2:Play()
player.PlayerGui.JournalGui.JournalFrame.Visible = false
player.PlayerGui.MiniJournalGui.MiniJournalFrame.Visible = true
player.PlayerGui.MiniJournalGui2.MiniJournalFrame2.Visible = false
player.PlayerGui.JournalGui.JournalBackFrame.Visible = false
player.PlayerGui.JournalGui.FailMessage.Visible = false
else
script.Parent.Parent.FailMessage.Visible = true
sound3:Play()
wait(4)
script.Parent.Parent.FailMessage.Visible = false
item.Activated:Connect(function()
local itemName = item.Name
game.ReplicatedStorage.JournalEvent:FireServer(itemName, game.Players.LocalPlayer:GetMouse().hit.Position)
end)
end
end
end)
In ServerScriptService I have a script that says:
local spawn = game.ReplicatedStorage.JournalEvent
spawn.OnServerEvent:Connect(function(plr, itemName, hitPos)
local item = game.ServerStorage:FindFirstChild(itemName)
if item then
local itemClone = item:Clone()
itemClone.Parent = game.Workspace
itemClone:MoveTo(hitPos)
end
end)
When I run the game, type "apple" into the textbox, and press enter I get an error saying: Activated is not a valid member of TextLabel "Players.BunjiBloxxer.PlayerGui.JournalGui.JournalFrame.Title"
Edit: Idk how I got this error before, now when I run the exact same code I get an error saying: Activated is not a valid member of TextBox "Players.BunjiBloxxer.PlayerGui.JournalGui.JournalFrame.Write"
When I type anything else into the textbox and press enter, nothing happens (which is what I want)
How can I fix this? Thanks

3 comments
Now I'm getting an error that says "Activated is not a valid member of TextBox "Players.BunjiBloxxer.PlayerGui.JournalGui.JournalFrame.Write" and I can't change the TextBox because I need the TextBox
Then you need to add an if statement in your loop to check if the item is a TextButton before checking the Activated trigger. The answer has been updated with the code
I added this code, and I am no longer getting an error, but when I type in something that isn't "apple" and press "EnterButton" my "FailMessage" will play like normal, but instead of going away it just keeps re-appearing and playing sound 3 every couple seconds. Also my "apple" model still doesn't appear when I type "apple" and press "EnterButton"