I need to make the mouse ignore the players gun and fake arms in my FPS game i'm making and the mouse.Hit.p is vital to the gun Its used for position the gun up and down on the Y-Axis to point at the mouse and also gets the coordinates of were the bullet will fly too, please help! thanks
Also the script is running in a local script, and is not in a tool i'm using the GetMouse() function

2 comments
This gives me coordinates how do I get objects?
newTargetandnewHitcorrespond to the mouse's.Targetand.Hit. I don't know how to answer your question in any otherw ay