i was making a fps gun system and when i was gonna make the walking anim i didnt animate it. I used scripting to move it around like a walking anim and it broke by that. Idk if anyone can fix it or even help but here is the code anyway. SCroll tgrough until you find a text that says "THIS IS THE ONLY THING THAT HAS AN ERROR" line 91

 local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")

local camera = game.Workspace.CurrentCamera

local aimCF = CFrame.new()

local isAiming = false
local currentSwayAMT = -.4
local swayAMT = -.4
local aimSwayAMT = .3
local swayCF = CFrame.new()
local lastCameraCF = CFrame.new()

local framework = {
	inventory = {
		"MP5SD";
		"DEAGLE";
		"SHOTGUN";
	};
	module = nil;
	viewmodel = nil;
	currentSlot = 1;
}

function loadSlot(Item)
	local viewmodelFolder = game.ReplicatedStorage.Viewmodels
	local moduleFolder = game.ReplicatedStorage.Modules
	
	for i,v in pairs(camera:GetChildren()) do
		if v:IsA("Model") then
			v:Destroy()
		end
	end
	
	if moduleFolder:FindFirstChild(Item) then
		framework.module = require(moduleFolder:FindFirstChild(Item))
		
		if viewmodelFolder:FindFirstChild(Item) then
			framework.viewmodel = viewmodelFolder:FindFirstChild(Item):Clone()
			framework.viewmodel.Parent = camera
		
		
		end
	end
end

RunService.RenderStepped:Connect(function()
	end)
	local rot = camera.CFrame:ToObjectSpace(lastCameraCF)
	local X,Y,Z = rot:ToOrientation()
	swayCF = swayCF:Lerp(CFrame.Angles(math.sin(X) * currentSwayAMT, math.sin(Y) * currentSwayAMT, 0), .1)
	lastCameraCF = camera.CFrame
	
	local humanoid = character:WaitForChild("Humanoid")
	
	if humanoid then
		local bobOffset = CFrame.new(math.abs(math.cos(tick() * 10)) * .2, -humanoid.CameraOffset.Y/3,  -humanoid.CameraOffset.Z/3)
		
		if humanoid.MoveDirection.Magnitude > 0  then
			if humanoid.WalkSpeed == 16 then
				bobOffset = CFrame.new(math.abs(math.cos(tick() * 10)) * .2, -humanoid.CameraOffset.Y/3,  -humanoid.CameraOffset.Z/3)
			elseif humanoid.WalkSpeed == 30 then
	end
		else
			bobOffset = CFrame.new(0 * .2, -humanoid.CameraOffset.Y/3,  0)
		end
	end) 
		
		
		for i, v in pairs(camera:GetChildren()) do
			if v:IsA("Model") then
				v:SetPrimaryPartCFrame(camera.CFrame * swayCF * aimCF * bobOffset)
			end
		end
	end


	
if isAiming and framework.viewmodel ~= nil and framework.module.canAim then
	
		local offset = framework.viewmodel.AimPart.CFrame:ToObjectSpace(framework.viewmodel.PrimaryPart.CFrame)
		aimCF = aimCF:Lerp(offset, framework.module.aimSmooth)
		currentSwayAMT = aimSwayAMT
	else
		local offset = CFrame.new()
		aimCF = aimCF:Lerp(offset, .1)
		currentSwayAMT = swayAMT
	end
end) -- THIS IS THE ONLY THING THAT HAS AN ERROR
loadSlot(framework.inventory[1])

UserInputService.InputBegan:Connect(function(input)
	if input.KeyCode == Enum.KeyCode.One then
		if framework.currentSlot ~= 1 then
			loadSlot(framework.inventory[1])
			framework.currentSlot = 1
		end
	end

	if input.KeyCode == Enum.KeyCode.Two then
		if framework.currentSlot ~= 2 then
			loadSlot(framework.inventory[2])
			framework.currentSlot = 2
		end
	end
	
	if input.KeyCode == Enum.KeyCode.Three then
		if framework.currentSlot ~= 3 then
			loadSlot(framework.inventory[3])
			framework.currentSlot = 3
		end	
	end
	
	if input.UserInputType == Enum.UserInputType.MouseButton2 then
		isAiming = true
	end
end)

UserInputService.InputEnded:Connect(function(input)
	if input.UserInputType == Enum.UserInputType.MouseButton2 then
		isAiming = false
	end
end)