So I already know the limits cause I have seen the wikipedia page however

I have no choice but to call :GetAsync 3 times because they are all each different datastores

and i need to have them seperated

I am not using 3 Datastores however

I am using 2 datastores with

1 datastore using one key

and 1 datastores using two keys

Now on that one datastore I need to use two keys because I HAVE TO seperate each other

and also it wouldnt be making sense,

so i have no choice but to use 3 getasync

but is htis okay?

AND I KNOW FOR SURE some of you guys are going to go and tell me mash all these 2 datastores together into one datastore using one key

but let me tell you that

I have a build system which saves players builds and I dont want that mashed up together cause that will eventually pass the limit of 4MB

and if i constantly use different keys

I will be able to nearly unlimited plots cause keys are unlimited

3 comments

0

why can't you just put those 3 datas in one table and save it in one datastore?

0

Cuz I have a save system where players can save each of their builds into different slots

0

by not using 3 datas in one table I can have unlimited amount of slots while if i save it in table I am limited to 4MB