I am making a simple gun, and to make it automatically fire I have a function connected to a doing variable to check whether or not the mouse is down for automatic fire. However, I can now shoot even without the tool equipped because I have a button1down event instead of tool.Activated How do I add multiple events to this (A tool.Activated one to make sure they are holding the gun?)
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local M249shoot = game.ReplicatedStorage.GunFire
local BulletFolder = game.Workspace.Bullets
local debounce = false
local cooldown = 0.15
local doing = false
mouse.Button1Down:Connect(function()
doing = true
while doing do
if debounce then return end
debounce = true
local mousePosition = mouse.Hit.p
local originPosition = origin.Position
M249shoot:FireServer(mousePosition, originPosition)
script.Parent.M249Sound:Play()
wait(cooldown)
debounce = false
end
end)
mouse.Button1Up:Connect(function()
doing = false
end)
