So I have a system which allows players to resize the models
Now the Problem
HOW WOULD I DO SANITY CHECKS ONTO THE MODEL
Do I trust the players model from the client that they resized ENTIRELY?
I was thinking of something like
Player sends a model to the server ---->>>> Server checks if that model from the client is under a folder
so like
Client Side
RemoteEvent:FireServer(ModelToResize)
RemoteEvent.OnServerEvent:Connect(function(Player, ModelBeingResized)
if ModelBeingResized.Parent == PlayerFolder then
--Resize it
end
end)

2 comments
Thing is Models do not have any size,
you would use the same methods and data you are using to resize the models on the client side