So, i've been doing a zombie game nowadays, and i have a gun, which if I have at the first moment of the game, so it spawns with me, it works perfectly. But if I unequip it and equip it back then instead of 1 bullet, it substracts 2 bullet, then 3, then 4, 5 , 6, 7, and so on. How do I fix this? Thanks!
local maxammo = 10
local ammo = maxammo
local reloading = false
local plr = game.Players.LocalPlayer
local plrgui = plr:WaitForChild("PlayerGui")
local text = plrgui:WaitForChild("Ammo"):FindFirstChild("AmmoCount")
script.Parent.Equipped:Connect(function(Mouse)
text.Text = (ammo).." / "..maxammo
local function reload()
reloading = true
wait(1)
script.Parent.reloadingsound:Play()
ammo = maxammo
reloading = false
end
script.Parent.Activated:Connect(function()
if ammo > 0 and not reloading then
ammo = ammo - 1
script.Parent.gunshot:Play()
if Mouse.Target.Parent:FindFirstChild("Humanoid") then
script.Parent.DealDamage:FireServer(Mouse.Target.Parent, 25)
end
elseif reloading == false then
reload()
script.Parent.gunshot:Stop()
end
while wait() do
text.Text = (ammo).." / "..maxammo
end
end)
local input = game:GetService("UserInputService")
input.InputBegan:Connect(function(Key)
if Key.KeyCode == Enum.KeyCode.R and reloading == false and ammo ~= maxammo then
reload()
end
end)
end)

1 comment
And how can I prevent it from doing that?