I have 2 parts using bodyvelocity to move, and they are supposed to collide with eachother, but I dont want them to start rotating and spinning.
how would I go about this?
I have 2 parts using bodyvelocity to move, and they are supposed to collide with eachother, but I dont want them to start rotating and spinning.
how would I go about this?
Use a script that sets the orientation of the part to (0,0,0) at all times so the velocity should apply but keep the orientation the same. I believe this should work?
Weld it. Or just… anchor it.
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isnt there a better way to lock orientation though. I've read something about align orientation but I dont know how to use it
There is, but it would require extra setup like adding attatchments to two different parts and then changing the settings a bit. What I said is the more direct and easier approach, but If you want to do it the other way, use this https://create.roblox.com/docs/reference/engine/classes/AlignOrientation it explains it pretty well.