Ello Developers!
I have a Issue, the Issue Is this script, basically, when the script Is enabled, I want all the tools on the player to go to a folder Inside of ReplicatedStorage, kinda like a tool debounce, and after a second, all weapons go back to Its owner, the problem for some reason Is:
- Only one tool goes away, which Is the tool you equipped to activate the ability
- The said weapon will also not come back
Script:
local NPC = script.Parent
if script.Enabled == true then
local NPCWeaponsCheck = NPC:GetChildren()
for _, Weapons in ipairs(NPCWeaponsCheck) do
if Weapons:IsA("Tool") then
Weapons.Parent = game:GetService("ReplicatedStorage").StorageForMoves
end
end
local POW = NPC.Humanoid:WaitForChild("Animator"):LoadAnimation(NPC.Smash)
POW:Play()
local OriginalSpeed = Instance.new("NumberValue",NPC)
game:GetService("Debris"):AddItem(OriginalSpeed,5)
local OriginalJumpPower = Instance.new("NumberValue",NPC)
game:GetService("Debris"):AddItem(OriginalJumpPower,5)
OriginalSpeed.Value = NPC.Humanoid.WalkSpeed
OriginalJumpPower.Value = NPC.Humanoid.JumpPower
NPC.Humanoid.WalkSpeed = 0
NPC.Humanoid.JumpPower = 120
wait(0.20)
local CanDamage = true
script.SmashGround:Play()
script.Flying:Play()
NPC.Humanoid.Jump = true
NPC.Humanoid.WalkSpeed = 50
local Pound = game:GetService("ReplicatedStorage").Smash:Clone()
game:GetService("Debris"):AddItem(Pound,5)
Pound.Parent = game.Workspace
Pound.Position = NPC.Torso.Position
Pound.Position = Pound.Position + Vector3.new(0,-1,0)
Pound.Size = Vector3.new(1,1,1)
Pound.BrickColor = BrickColor.White()
Pound.Material = Enum.Material.Plastic
local TweenProperty = {
Size = Pound.Size + Vector3.new(25,0.3,25),
Transparency = 1
}
local Tweeninfo = TweenInfo.new(
1,
Enum.EasingStyle.Circular,
Enum.EasingDirection.InOut,
0,
false,
0
)
local Tween = game:GetService("TweenService"):Create(Pound,Tweeninfo,TweenProperty)
Tween:Play()
Pound.Touched:Connect(function(hit)
local humanoid = hit.Parent:WaitForChild("Humanoid")
if humanoid ~= NPC.Humanoid and CanDamage == true then
humanoid:TakeDamage(30)
CanDamage = false
wait(.05)
CanDamage = true
end
end)
wait(1)
game:GetService("Debris"):AddItem(Pound,0)
NPC.Humanoid.WalkSpeed = OriginalSpeed.Value
NPC.Humanoid.JumpPower = OriginalJumpPower.Value
game:GetService("Debris"):AddItem(OriginalSpeed,0)
game:GetService("Debris"):AddItem(OriginalJumpPower,0)
local NPCWeaponsCheck2 = NPC:GetChildren()
for _, Weapons2 in ipairs(NPCWeaponsCheck2) do
if Weapons2:IsA("Tool") then
Weapons2.Parent = NPC
end
end
end

2 comments
Remove line 63 and change "NPCWeaponsCheck2" to "NPCWeaponsCheck."
Thanks It works! Just It doesn't also removed and bring back the other weapons, but Ill try to work on It,