How would I go about make a part rotate around another part, while its facing it, using CFrame:Lerp() ?
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Making a part rotate around part (while facing it) using CFrame:Lerp()?
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part1.CFrame:Lerp(part2.CFrame,distance) gets the distance away from part 1 and part 2 then you can do * CFrame.Angles(math.rad(x),0,0) x being a number 1-360, put those together in a loop