as seen by this video here, The pins are flying all over the place when I tween the rotation and position at the same time. Why is this happening? Here is my code.
tweenmodule = require(game.ReplicatedStorage.TMmoduleV2)
db = false
local ts = game:GetService("TweenService")
eg = {}
eg.Position = Vector3.new(41.413, 10.676, 164.464)
eg.Orientation = Vector3.new(0,90,0)
local eg1 = {}
eg1.Position = Vector3.new(43.331, 10.676, 157.219)
eg1.Orientation = Vector3.new(0,90,0)
local eg2 = {}
eg2.Position = Vector3.new(45.215, 10.676, 164.464)
eg2.Orientation = Vector3.new(0,90,0)
local eg3 = {}
eg3.Position = Vector3.new(45.219, 10.676, 159.899)
eg3.Orientation = Vector3.new(0,90,0)
local eg4 = {}
eg4.Position = Vector3.new(46.937, 10.676, 162.233)
eg4.Orientation = Vector3.new(0,90,0)
local eg5 = {}
eg5.Position = Vector3.new(41.303, 10.676, 159.899)
eg5.Orientation = Vector3.new(0,90,0)
local eg6 = {}
eg6.Position = Vector3.new(37.991, 10.676, 164.464)
eg6.Orientation = Vector3.new(0,90,0)
local eg7 = {}
eg7.Position = Vector3.new(48.437, 10.676, 164.464)
eg7.Orientation = Vector3.new(0,90,0)
local eg8 = {}
eg8.Position = Vector3.new(43.326, 10.676, 162.233)
eg8.Orientation = Vector3.new(0,90,0)
local eg9 = {}
eg9.Position = Vector3.new(39.646, 10.676, 162.233)
eg9.Orientation = Vector3.new(0,90,0)
local Tweeninfo = TweenInfo.new(1.5, Enum.EasingStyle.Linear)
wait(1)
t1 = tweenmodule.TweenModulePosition(script.Parent.Model,TweenInfo.new(1.5,Enum.EasingStyle.Linear),Vector3.new(43.178, 5.643, 161.958))
wait(1.5)
d = script.Parent.Model:GetChildren()
for i,v in pairs(d) do
v.Anchored = false
end
game.Workspace.TouchPart.Touched:Connect(function(hit)
if hit.Name == "Rekt" then
if db == false then
db = true
wait(1)
for i,v in pairs(d) do
v.Anchored = true
v.CanCollide = false
wait(1)
local t1 = ts:Create(script.Parent.Model.Pin1, Tweeninfo, eg)
local t2 = ts:Create(script.Parent.Model.Pin2, Tweeninfo, eg1)
local t3 = ts:Create(script.Parent.Model.Pin3, Tweeninfo, eg2)
local t4 = ts:Create(script.Parent.Model.Pin4, Tweeninfo, eg3)
local t5 = ts:Create(script.Parent.Model.Pin5, Tweeninfo, eg4)
local t6 = ts:Create(script.Parent.Model.Pin6, Tweeninfo, eg5)
local t7 = ts:Create(script.Parent.Model.Pin7, Tweeninfo, eg6)
local t8 = ts:Create(script.Parent.Model.Pin8, Tweeninfo, eg7)
local t9 = ts:Create(script.Parent.Model.Pin9, Tweeninfo, eg8)
local t10 = ts:Create(script.Parent.Model.Pin10, Tweeninfo, eg9)
t1:Play()
t2:Play()
t3:Play()
t4:Play()
t5:Play()
t6:Play()
t7:Play()
t8:Play()
t9:Play()
t10:Play()
end
end
end
end)
after the line that detects if the touchpart was touched is where it is happening.

2 comments
ty man
OH LOL, I HAD THE TWEENS IN A LOOP LOL