So let me explain
I have a placement system ready
now I have 2 choices when doing server side and client side connections
When the player builds and places something I can fire a remote event to place it right away
the second option which I think is better is
after the player has finished building I can fire a table of remote events and load all of the objects in their base.
What do you guys think is generally a better practice to do so?
Basically to summarize it
Option 1 is
When the player places something
it fires right away and places it on the server
Option 2 is
let the player place everything local sided
and when they are finished
Fire all the objects in a table in remote event
and show it on the server

1 comment
Option 1 is more flexible visually whereas option 2 would be safer and less glitchy with some room to exploit more. Ultimately if you know what you are doing then you can ignore that and go with option 2, seems better than constantly giving data to the server