I thought that maybe I could get the forward vector of the character some how and then add a vector to that but I'm not sure how I would go about that. Anyone up to help me?
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Raycasting from left and right on character?
1 answer
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CFrames has RightVector just negative it and you get The LeftVector
local Range = 1000
local LeftVectorForRayCast = -(HumanoidRootPart.CFrame.RightVector)*1000 --Vector3
local RightVectorForRayCast = (HumanoidRootPart.CFrame.RightVector)*1000 --Vector3
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2 comments
Haha, thanks that does the trick. Though I do have one question. Why do you need the parenthesis around the Vectors?
you dont it just looks better