I am working on a guns script and currently attempting to make it when the bullet has reached a certain distance away from its spawn point it looses a set amount of damage here Is the whole Bullet part of the script thanks for your help :D
local function CreateBullet(mouseLookVector)
local NewBullet = Bullet:Clone()
local ShootAnim = myHuman:LoadAnimation(AnimationFolder:WaitForChild("Shoot"))
NewBullet.CFrame = BulletPoint.CFrame
local direction
local OriginalDamage = GunInfo.Damage
NewBullet.Configs.Damage.Value = GunInfo.Damage
NewBullet.Configs.Headshot.Value = GunInfo.Headshot
NewBullet.Configs.HeadshotMultiplier.Value = GunInfo.HeadshotMultiplier
NewBullet.Configs.BulletDamageFallOff.Value = GunInfo.DamageFallOff
NewBullet.Configs.BulletDamageFallOffDistance.Value = GunInfo.DamageFallOffDistance
NewBullet.BulletVelocity.Velocity = direction * GunInfo.BulletSpeed
NewBullet.Parent = workspace["Bullets and Casings"]
ShootAnim:Play()
BulletPoint:WaitForChild("Shoot"):Play()
wait(GunInfo.FallOffTime)
if NewBullet then
if NewBullet:FindFirstChild("BulletVelocity") then
NewBullet.BulletVelocity:Destroy()
end
end
if NewBullet then
NewBullet.Velocity = mouseLookVector * GunInfo.BulletSpeed
local lastPos = BulletPoint.Position
while wait(0.001) do
print((NewBullet.Position - lastPos).Magnitude)
if NewBullet.Position >= GunInfo.DamageFallOffDistance then
GunInfo.Damage = GunInfo.DamageFallOff
wait(0.6)
GunInfo.Damage = OriginalDamage
end
end
end
end
