When I run the script the black goes over the q text (?) I'm not sure if this is a scripting issue or something, just need help.
local part = game.Workspace.Fade1
local q = game.StarterGui.ScreenGui.Frame.text.q
local w = game.StarterGui.ScreenGui.Frame.text.w
local e = game.StarterGui.ScreenGui.Frame.text.e
local r = game.StarterGui.ScreenGui.Frame.text.r
local t = game.StarterGui.ScreenGui.Frame.text.t
local y = game.StarterGui.ScreenGui.Frame.text.y
local u = game.StarterGui.ScreenGui.Frame.text.u
local i = game.StarterGui.ScreenGui.Frame.text.i
local o = game.StarterGui.ScreenGui.Frame.text.o
local black = script.Parent
local function faded()
black.Transparency = black.Transparency - 0.05
wait(0.05)
black.Transparency = black.Transparency - 0.05
wait(0.05)
black.Transparency = black.Transparency - 0.05
wait(0.05)
black.Transparency = black.Transparency - 0.05
wait(0.05)
black.Transparency = black.Transparency - 0.05
wait(0.05)
black.Transparency = black.Transparency - 0.05
wait(0.05)
black.Transparency = black.Transparency - 0.05
wait(0.05)
black.Transparency = black.Transparency - 0.05
wait(0.05)
black.Transparency = black.Transparency - 0.05
wait(0.05)
black.Transparency = black.Transparency - 0.05
black.ZIndex = 0
wait(0.45)
q.TextTransparency = 0
end
part.Touched:Connect(faded)
