As the title says, I am trying to make the RPG-7 missile to follow where the mouse Is, the problem Is that the missile always goes down
Script:
local tool = script.Parent
tool.Fire.OnServerEvent:Connect(function(player,mousePos)
local raycastParams = RaycastParams:new()
raycastParams.FilterDescendantsInstances = {player.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local raycastResault = workspace:Raycast(tool.Handle.Position,(mousePos - tool.Handle.Position)*1000,raycastParams)
if raycastResault then
local Position = tool.Position:Clone()
game:GetService("Debris"):AddItem(Position,5)
Position.Parent = game.Workspace
Position.Orientation = mousePos
Position.Handle:Destroy()
Position.Anchored = true
----
local HEAT = tool.HEAT:Clone()
game:GetService("Debris"):AddItem(HEAT,5)
HEAT.Parent = game.Workspace
HEAT.Orientation = Position.Position
HEAT.Handle:Destroy()
HEAT.Anchored = true
HEAT.Shoot.Enabled = true
tool.HEAT.Transparency = 1
wait(0.1)
tool.HEAT.Transparency = 0
end
end)

1 comment
whats not working?