Hello, I am very beginning on scripting, I am trying to move unions via TweenService, This model will use on a train, It appears to be an error and I don't understand how to fix it.
The Model is that:
Model> Control (NumberValue) Door 1(Model)> Open(script) <-the broken one LDoor(union) LW(union) RDoor(union) RW(union)
The content of Open(Script)
while true do
wait()
if script.Parent.Parent.Control.Value == 1 then
local TweenService = game:GetService("TweenService")
local Target1 = script.Parent.LDoor
local Target2 = script.Parent.LW
local Target3 = script.Parent.RDoor
local Target4 = script.Parent.RW
local TweenProperties1 = TweenInfo.new(0.5,Enum.EasingStyle.Linear)
local TweenProperties2 = TweenInfo.new(4,Enum.EasingStyle.Linear)
local TweenData1 = {CFrame = CFrame * CFrame.new(0,0,0.2)} -- add 0.2 studs in Z
local TweenData2L = {CFrame = CFrame * CFrame.new(4,0,0)} -- add 4 studs in X
local TweenData2R = {CFrame = CFrame * CFrame.new(-4,0,0)} -- minus 4 studs in X
local T = TweenService:Create(Target4, TweenProperties1, TweenData1):Play()
TweenService:Create(Target1, TweenProperties1, TweenData1):Play()
TweenService:Create(Target2, TweenProperties1, TweenData1):Play()
TweenService:Create(Target3, TweenProperties1, TweenData1):Play()
TweenService:Create(Target4, TweenProperties1, TweenData1):Play()
wait(0.5)
TweenService:Create(Target1, TweenProperties2, TweenData2L):Play()
TweenService:Create(Target2, TweenProperties2, TweenData2L):Play()
TweenService:Create(Target3, TweenProperties2, TweenData2R):Play()
TweenService:Create(Target4, TweenProperties2, TweenData2R):Play()
wait(1)
script.Parent.Parent.Control.Value = 2
T.Completed:Connect(function()
print("Open Complete ")
end)
end
end
The error message is:Workspace.Model.Door 1.Open:20: invalid argument #1 (CFrame expected, got table)
I am unfamiliar with scripting with CFrame, so I'm sorry for the messy code.

2 comments
ballers
It works, Big Thanks