I am currently trying to make it so when you click E, white appears and then disappears slowly. It isn't doing that
local uis = game:GetService("UserInputService") local char = script.Parent local equipRE = game.ReplicatedStorage:WaitForChild("NVGsToggled") local defaultAmbient = game.Lighting.OutdoorAmbient function Ball(input, processed) uis.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.E then if not char:FindFirstChild("NVGs") then equipRE:FireServer(true) game.Lighting.OutdoorAmbient = Color3.fromRGB(74, 74, 74) game.Lighting.ColorCorrection.Enabled = true local uis = game:GetService("UserInputService") local char = script.Parent local equipRE = game.ReplicatedStorage:WaitForChild("NVGsToggled") local defaultAmbient = game.Lighting.OutdoorAmbient uis.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.E then if not char:FindFirstChild("NVGs") then equipRE:FireServer(true) game.Lighting.OutdoorAmbient = Color3.fromRGB(0, 0, 0) game.Lighting.ColorCorrection.Enabled = true for i = 1, 0, 0.1 do wait(0.01) game.StarterGui.ScreenGui.Frame.BackgroundTransparency = i end wait(0.05) for i = 0, 1, 0.1 do wait(0.1) game.StarterGui.ScreenGui.Frame.BackgroundTransparency = i end else equipRE:FireServer(false) game.Lighting.OutdoorAmbient = defaultAmbient game.Lighting.ColorCorrection.Enabled = false end end end) else equipRE:FireServer(false) game.Lighting.OutdoorAmbient = defaultAmbient game.Lighting.ColorCorrection.Enabled = false end end end) end uis.InputBegan:Connect(Ball)
Ive tried basically anything
This is because you are Connecting 3 events if you click E it will fire these 3 events at the same time first it will fire
equipRE:FireServer(true)
then it checks if its already equipped which it is so it fires so it instantly cancels and turn offs NVG
equipRE:FireServer(false)
keep in mind that all of this are fired at the same time if you do prints it would print 3 times instead of 1 Fixed:
local uis = game:GetService("UserInputService") local TS = game:GetService("TweenService") local char = script.Parent local equipRE = game.ReplicatedStorage:WaitForChild("NVGsToggled") local defaultAmbient = game.Lighting.OutdoorAmbient function Ball(input, processed) uis.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.E then if not char:FindFirstChild("NVGs") then equipRE:FireServer(true) game.Lighting.OutdoorAmbient = Color3.fromRGB(74, 74, 74) game.Lighting.ColorCorrection.Enabled = true local defaultAmbient = game.Lighting.OutdoorAmbient TS:Create(game.StarterGui.ScreenGui.Frame,TweenInfo.new(1),{BackgroundTransparency = 0}):Play() wait(.05) TS:Create(game.StarterGui.ScreenGui.Frame,TweenInfo.new(1),{BackgroundTransparency = 1}):Play() else equipRE:FireServer(False) end end end) end uis.InputBegan:Connect(Ball)