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DevProductHandler won't reward the player help?

Asked by 2 years ago

the script show's no error but it doesn't reward the player

MarketplaceService.ProcessReceipt = function(receiptInfo)
    --//LOCALS
    local player = Players:GetPlayerByUserId(receiptInfo.PlayerId)
    local amount = Products[receiptInfo.ProductId]

    local plrId = receiptInfo.PlayerId
    local purchasedId = receiptInfo.ProductId

    for i, pass in pairs(gamepasses) do

        local passId = pass[1]
        local productId = pass[2]
        local giftUserId = playersGifted[plrId]     

    local function ForSelf()
        local Success, Error = pcall(function()
        local player = Players:GetPlayerByUserId(receiptInfo.PlayerId)
        local amount = Products[receiptInfo.ProductId]

        player.leaderstats.Donated.Value += amount or 0
        player.playerstats.Dpoints.Value += amount or 0
        end)

    if Success then 
        return Enum.ProductPurchaseDecision.PurchaseGranted 
    else 
        warn(Error)
        return Enum.ProductPurchaseDecision.NotProcessedYet
    end 
end

    local function ForSomeone()
        if giftUserId then
            playersGifted[plrId] = nil

        local success, err = pcall(function()
            giftedData:SetAsync(giftUserId .. "-" .. passId, true)
        end)

                if success then 
                    return Enum.ProductPurchaseDecision.PurchaseGranted
                else
                    return Enum.ProductPurchaseDecision.NotProcessedYet
                end 
            end




        if purchasedId == productId then
            ForSomeone()
        else
                ForSelf()
            end
        end
    end
end
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0
On line 58 why are there ***** these could be the error of your script theking66hayday 841 — 2y

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