I have a minigun desingned for ACS (advanced combat system) 1.7.5 I am using that version. my problem is even though I have it on "auto mode" and it has TONS of ammo it only fires 1 bullet per magasine.
here is the settings code:
local Tool = script.Parent.Parent.Parent
local ACS = Tool:WaitForChild("ACS_Modulo")
local Var = ACS:WaitForChild("Variaveis")
local Config = {
----------------------------------------------------------------------------------------------------
---------------------=[ GERAL ]=--------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
Name = "minigun"
,BulletType = "6.5mm"
,Ammo = Var.Ammo.Value
,ChangeFOV = {60, 60}
,ZoomAnim = false
,FocusOnSight = false
,FocusOnSight2 = false
,MagCount = true
,Bullets = 1
,FireRate = 900
,BurstFireRate = 900
,BurstShot = 3
,GunType = 1 --- 1 - Rifle, 2 - Shotgun
,ReloadType = 1 --- 1 - Magazine, 2 - Shell inserting
,Mode = "Auto" --- Semi, Burst, Auto, Explosive || Bolt-Action, Pump-Action
,FireModes = {
ChangeFiremode = false;
Semi = true;
Burst = false;
Auto = true;
Explosive = false;}
----------------------------------------------------------------------------------------------------
-----------------------=[ PUMP-ACTION ]=------------------------------------------------------------
----------------------------------------------------------------------------------------------------
,AutoChamber = false
,ChamberWhileAim = false
----------------------------------------------------------------------------------------------------
-----------------=[ RECOIL & PRECISAO ]=------------------------------------------------------------
----------------------------------------------------------------------------------------------------
,VRecoil = {17,23} --- Vertical Recoil
,HRecoil = {3,4} --- Horizontal Recoil
,AimRecover = .75 ---- Between 0 & 1
,RecoilPunch = .5
,VPunchBase = 2.75 --- Vertical Punch
,HPunchBase = 1.35 --- Horizontal Punch
,DPunchBase = 1 --- Tilt Punch | useless
,AimRecoilReduction = 5 --- Recoil Reduction Factor While Aiming (Do not set to 0)
,PunchRecover = 0.2
,MinRecoilPower = .5
,MaxRecoilPower = 3.5
,RecoilPowerStepAmount = .25
,MinSpread = 1.25 --- Min bullet spread value | Studs
,MaxSpread = 40 --- Max bullet spread value | Studs
,AimInaccuracyStepAmount = 0.75
,WalkMultiplier = 0 --- Bullet spread based on player speed
,SwayBase = 0.05 --- Weapon Base Sway | Studs
,MaxSway = 1.5 --- Max sway value based on player stamina | Studs
----------------------------------------------------------------------------------------------------
---------------------=[ DANO ]=---------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
,LimbsDamage = {45,50}
,TorsoDamage = {67,72}
,HeadDamage = {130,140}
,BulletPenetration = 65 ---- Between 0 & 100%
,FallOfDamage = 1
----------------------------------------------------------------------------------------------------
-------------------=[ PROJETIL ]=-------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
,Distance = 10000
,BDrop = .25
,BSpeed = 2200
,SuppressMaxDistance = 25 --- Studs
,SuppressTime = 10 --- Seconds
,BulletWhiz = true
,BWEmitter = 25
,BWMaxDistance = 200
,BulletFlare = false
,BulletFlareColor = Color3.fromRGB(255,255,255)
,Tracer = true
,TracerColor = Color3.fromRGB(255,255,255)
,TracerLightEmission = 1
,TracerLightInfluence = 0
,TracerLifeTime = .2
,TracerWidth = .1
,RandomTracer = false
,TracerEveryXShots = 5
,TracerChance = 100
,BulletLight = false
,BulletLightBrightness = 1
,BulletLightColor = Color3.fromRGB(255,255,255)
,BulletLightRange = 10
,ExplosiveHit = false
,ExPressure = 500
,ExpRadius = 25
,DestroyJointRadiusPercent = 0 --- Between 0 & 1
,ExplosionDamage = 100
,LauncherDamage = 100
,LauncherRadius = 25
,LauncherPressure = 500
,LauncherDestroyJointRadiusPercent = 0
----------------------------------------------------------------------------------------------------
--------------------=[ OUTROS ]=--------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
,FastReload = true --- Automatically operates the bolt on reload if needed
,SlideLock = false
,MoveBolt = true
,BoltLock = false
,CanBreachDoor = false
,CanBreak = false --- Weapon can jam?
,JamChance = 1000 --- This old piece of brick doesn't work fine >;c
,IncludeChamberedBullet = true --- Include the chambered bullet on next reload
,Chambered = false --- Start with the gun chambered?
,LauncherReady = false --- Start with the GL ready?
,CanCheckMag = true --- You can check the magazine
,ArcadeMode = true --- You can see the bullets left in magazine
,RainbowMode = false --- Operation: Party Time xD
,ModoTreino = false --- Surrender enemies instead of killing them
,GunSize = 4
,GunFOVReduction = 5
,BoltExtend = Vector3.new(0, 0, 0.4)
,SlideExtend = Vector3.new(0, 0, 0.4)
----------------------------------------------------------------------------------------------------
--------------------=[ CFRAME ]=--------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
,EnableHolster = false
,HolsterTo = 'Torso' -- Put the name of the body part you wanna holster to
,HolsterPos = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
,RightArmPos = CFrame.new(-0.85, -0.2, -1.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) --Server
,LeftArmPos = CFrame.new(1.05,0.9,-1.4) * CFrame.Angles(math.rad(-100),math.rad(25),math.rad(-20)) --server
,ServerGunPos = CFrame.new(-.3, -1, -0.4) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0))
,GunPos = CFrame.new(0.15, -0.15, 1) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
,RightPos = CFrame.new(-.65, -0.2, -1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) --Client
,LeftPos = CFrame.new(1.2,0.1,-1.6) * CFrame.Angles(math.rad(-120),math.rad(35),math.rad(-20)) --Client
}
return Config

3 comments
Sorry I think I misread your post, try settings bullets = 1 to the amount of bullets you want per magazine, for example: Bullets = 30.
I found out that is how many bullets come out at once I put it at 1,000 and it crashed my game ????
I don't think you can set it that high, too many instances being created at once.