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COMMUNITY QUESTION

Why do the animations not play, but the sound effects do? And how can I make them play?

I've changed my code but it still doesn't work?

script.Parent.OnServerEvent:connect(function(Player, Action, V1)
	local c = Player.Character or Player.CharacterAdded:Wait()
	if Action == "Release" then 
		ButtonDown = false
	end
	if Enabled == false  then return end
	if Action == "Combat" then 
		Enabled = false
		local Humanoid = c:WaitForChild("Humanoid")
		local Animator = Humanoid:WaitForChild("Animator")
		if Combo == 1 then
				Combo = 2
				local Track = Instance.new("Animation")
				Track.AnimationId = "rbxassetid://11285688290"
				local Anim = Animator:LoadAnimation(Track)
				Anim:Play()
				wait(0.5)
Enabled = true
ButtonDown = false
Combo = 1
	
script.Parent.OnServerEvent:connect(function(Player, Action, V1)
	local c = Player.Character or Player.CharacterAdded:Wait()
	if Action == "Release" then 
		ButtonDown = false
	end
	if Enabled == false  then return end
	if Action == "Combat" then 
		Enabled = false
		if Combo == 1 then
				Combo = 2
				local Track = Instance.new("Animation")
				Track.AnimationId = "rbxassetid://11285688290"
				local Anim = c.Humanoid:LoadAnimation(Track)
				Anim:Play()
				wait(0.5)
			elseif Combo == 2 then
				Combo = 3
				local Track = Instance.new("Animation")
				Track.AnimationId = "rbxassetid://11285688290"
				local Anim = c.Humanoid:LoadAnimation(Track)
				Anim:Play()
				wait(0.5)
			elseif Combo == 3 then
				Combo = 1
				local Track = Instance.new("Animation")
				Track.AnimationId = "rbxassetid://11285688290"
				local Anim = c.Humanoid:LoadAnimation(Track)
				Anim:Play()
				wait(0.5)
			end
			end
			wait(0.09)
			local Region = Region3.new(V1-Vector3.new(3,3,3),V1+Vector3.new(3,3,3))
			local RTable = workspace:FindPartsInRegion3(Region, nil, 20)
			for i,v in pairs(RTable) do
				if v.Parent:findFirstChild("Humanoid") and v.Parent:findFirstChild("Deb") == nil and v.Parent ~= c then
					local Deb = Instance.new("BoolValue", v.Parent)
					Deb.Name = "Deb"
					game.Debris:AddItem(Deb,0,2)
					v.Parent.Humanoid:TakeDamage(5)
					local S = Instance.new("Sound", v)
					S.SoundId = "rbxassetid://11285764868"
					S.PlaybackSpeed = math.random(80,120)/100
					S:Play()
				end
		Enabled = true
	end 
end)

3 answers

Humanoid:LoadAnimation does not work anymore. Use a "Animator" Instead

3 comments

0

How would I put that in?

0

nvm figured it out

0

I edited post to show my new code, still doesn't work?

What prints in the console?

Maybe try giving a parent to the animation?

Edit: Ok so are you sure the "Play()" line is being ran through? you can do "print("Playing") right above the "Play()" line to see if it is, if "Playing" doesn't print that means the Action isn't working properly.

Otherwise I'm not sure what could be the issue, as in my case, I make the animations before, and I place them in a folder inside a tool, so i can use them, here is an example of my code for a knife weapon:

function ActionManager()
	if playingIdle == true then
		if Attacking == false then
			Attacking = true

			--- Combo String
			if ComboNum == 0 then
				ComboNum = 1
				Slash1()
			elseif ComboNum == 1 then
				ComboNum = 0
				Slash2()
			end


			wait(0.2)
			Attacking = false
		end

	end
end

knife.Activated:Connect(ActionManager)

local Anim_Slash1 = knife.Handle.Animations.Slash1
local Slash1Anim = holderChar.Humanoid:LoadAnimation(Anim_Slash1)

function Slash1()
	Slash1Anim:Play()

	wait(0.16)

	local SlashSounds = SoundsFolder.SlashSounds:GetChildren()
	local randomSlash = SlashSounds[math.random(1, #SlashSounds)]
	randomSlash:Play()
end

Maybe you can try making the animations beforehand like i did with my code? If that doesn't work I have no idea what could be the issue

5 comments

0

nothing prints in the console when it happens, the anim just doesn't play. And how would I give a parent to the anim? I'm relatively new to Lua

0

You can do "Track.Parent = game.ReplicatedStorage" , ofc you can place it wherever you want it to be, also why is there 2 same functions for 1 RemoteEvent

0

aight ill give that a try, i think there's just one function but its being displayed funny because of how i typed up the post

0

nope, doesn't help

0

Well, I'm not sure then, let me edit my answer to add some code maybe?

Hello! I am currently working on a solution (which I'm sure I almost have figured out) and will be updated ASAP.

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