So I am working on an terrain generator game and I was wondering if I could add decorations to the generated terrain like trees and houses and stuff like that. The terrain is like Minecraft, it's voxel and the decorations have to be voxel too. Here's my current script:
local mapsize = 250 local seed = 1500 local size = 4 for x = 0, mapsize do for y = 0, mapsize do local h = math.round(math.noise(x / 50 or 0, y / 50 or 0, seed) * 20) * size local p = Instance.new("Part") p.Position = Vector3.new(x * size, h, y * size) p.Anchored = true p.Size = Vector3.new(size, size, size) p.TopSurface = Enum.SurfaceType.Smooth p.BottomSurface = Enum.SurfaceType.Smooth p.Material = Enum.Material.Grass p.BrickColor = BrickColor.new("Bright green") p.Parent = workspace if p.Position.Y < 0 then p.Material = Enum.Material.Salt p.BrickColor = BrickColor.new("Cool yellow") end end end local w = Instance.new("Part") w.Anchored = true w.TopSurface = Enum.SurfaceType.Smooth w.BottomSurface = Enum.SurfaceType.Smooth w.Material = Enum.Material.Glass w.Size = Vector3.new(mapsize * 5, 30, mapsize * 5) w.Position = Vector3.new(((mapsize + 1) * 5)/2, -20, ((mapsize + 1) * 5)/2) w.CanCollide = false w.Transparency = 0.5 w.BrickColor = BrickColor.new("Electric blue") w.Parent = workspace
If you know how to make it that it generates decorations and houses on the terrain and not on side of hills so the blocks are not floating then thank you!