Hi! I want to make the tool give you a perm morph, basically, when you use the tool, It will morph you, but the morph won't go away. This Is a script I made; this script gives you a morph however the morph will disappear when you reset or leave the game, I want It so the morph stays even If you die or leave the game
Also, Im not an advance scripter btw, I just got It by an old post I posted here
Stuff: If your wondering where the morph system Is, the morph system In Inside of the tool, the morph system In not In ReplicatedStorage,ServerStorage,ServerScriptServices,Etc, Its only In the tool
Script:
local tool = script.Parent
local Debounce = false
local DrinkingAnimation = tool.Animation or tool:WaitForChild("Animation")
local Rep = game.ReplicatedStorage
local CharacterFolder = Rep.ExclusiveTrolls
local char = tool.Parent
tool.Activated:Connect(function()
if not Debounce and tool.Parent.CanDrink.Value == true then
Debounce = true
tool:WaitForChild("Drink"):Play()
local AnimationTrack = tool.Parent.Humanoid:FindFirstChild("Animator"):LoadAnimation(DrinkingAnimation)
AnimationTrack:Play()
wait(0.50)
tool.Handle.Ice.Transparency = 1
tool.Handle.Oil.Transparency = 1
wait(1)
local OilCupTroll = math.random(1,1)
if OilCupTroll == 1 then
local player = game.Players:GetPlayerFromCharacter(tool.Parent)
local plrRoot = player.Character:FindFirstChild("HumanoidRootPart") or player.Character.Parent:FindFirstChild("Torso")
local AveragePlayer = CharacterFolder["Reaper"]:Clone()
AveragePlayer.Name = player.Name
player.Character = AveragePlayer
local rootPart = AveragePlayer:FindFirstChild("HumanoidRootPart") or AveragePlayer:FindFirstChild("Torso")
if rootPart and plrRoot then
rootPart.CFrame = plrRoot.CFrame
end
AveragePlayer.Parent = workspace
AveragePlayer.Humanoid.DisplayName = "Trollge"
end
if OilCupTroll == 2 then
local player = game.Players:GetPlayerFromCharacter(tool.Parent)
local plrRoot = player.Character:FindFirstChild("HumanoidRootPart") or player.Character.Parent:FindFirstChild("Torso")
local AveragePlayer = CharacterFolder["HD Troll"]:Clone()
AveragePlayer.Name = player.Name
player.Character = AveragePlayer
local rootPart = AveragePlayer:FindFirstChild("HumanoidRootPart") or AveragePlayer:FindFirstChild("Torso")
if rootPart and plrRoot then
rootPart.CFrame = plrRoot.CFrame
end
AveragePlayer.Parent = workspace
AveragePlayer.Humanoid.DisplayName = "HD Troll"
end
if OilCupTroll == 3 then
local player = game.Players:GetPlayerFromCharacter(tool.Parent)
local plrRoot = player.Character:FindFirstChild("HumanoidRootPart") or player.Character.Parent:FindFirstChild("Torso")
local AveragePlayer = CharacterFolder["BrickBattler"]:Clone()
AveragePlayer.Name = player.Name
player.Character = AveragePlayer
local rootPart = AveragePlayer:FindFirstChild("HumanoidRootPart") or AveragePlayer:FindFirstChild("Torso")
if rootPart and plrRoot then
rootPart.CFrame = plrRoot.CFrame
end
AveragePlayer.Parent = workspace
AveragePlayer.Humanoid.DisplayName = "BrickBattler"
end
Debounce = false
tool:Destroy()
end
end)

7 comments
Thanks, It works! but I manage to find some Issues though, The first Issue Is that the morph will go away when you leave the game, but It doesn't go away when you reset, the second Issue Is that that you will also go to the same position the morph Is when morphing Into a troll, and the 3rd Issue Is that I want Is to It gives you other trolls In the same cup, just In a RNG type
It should work.. have you turned on "Enable Studio Access to API Services"? If not, open your command bar, and type in "game.Players["yourplayername"]:Kick()", that should make sure to save it. as for the second one, I am updating the post now. For the third one, I am not sure what you mean.
Alright, updated the post! Change both of your current scripts with the new ones.
Alright, so I think Its nearly done, just there are I think 2 Issues: The first Issue Is that the morph will put you at the same position the morph Is, BUT only If the player leaves or reset, and the second Issue Is that I want the tool to randomly give you a morph Instead of giving you the same morph
Also for the 2nd Issue If you need more context: The script for the morph has a RNG script which lets you get 3 morphs In a RNG type thing or whatever, the script you have simply gives you the same troll, but overall It works!
Oh, I see! Can't believe I didn't get that! Anyhow, issue 2 is already fixed (positions when they leave wont save when you rejoin though, you can ask me if you want that), and I am editing the post for your last issue!
Update: Issue with the morph, now the Camera breaks after activating. Not sure how to fix, but will use seperate methods (so it may not work for you), updating post later.