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can someone Help meto create code like require(4902600443)("Stand Name", "Player Name")?

Asked by 2 years ago

Hello! I need help writing the code. I don't understand Python well, so I'm asking for your help. Working with a team like require, I wanted to write code, but realized that I didn't understand anything(. Now I'll try to explain what I need

we have a team

require(4902600443)("Stand Name" -- the name of the stand(from jojo) that the player will receive-- , "Player Name" --The name of the player who will receive the stand -- )

Here is a list of all, if necessary, it is important that the team does not need to write the full name, but only the first 2 or 3 letters

  • The World, Code Name : "TW"
  • Star Platinum, "SP"
  • Flamingo Platinum, "FP"
  • Steve Platinum, "STV"
  • King Crimson, "KC"
  • Sans Crimson, "SansC"
  • Crazy Diamond, "CD"
  • Whitesnake, "WS"
  • Made In Heaven, "MIH"
  • Noob Platinum, "NP"
  • The World Over Heaven, TWOH"
  • Golden Experience, "GE"
  • Golden Experience Requiem, "GER"
  • The Hand, "TH"
  • C-Moon, "CM"
  • Silver Chariot, "SC"
  • Silver Chariot Requiem, "SCR"
  • Star Platinum Over Heaven, "SPOH"
  • Star Platinum Requiem, "SPR"
  • The World Requiem, "TWR"
  • Killer Queen, "KQ"

I need a code by type:

Local StandRequire = 4902600443

If Player Name == XankiallaX: If Key Pressed == N: Require(StandRequire)("KQ", XankiallaX)

Thank you in advance!

1 answer

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0
Answered by
Puppynniko 1059 Moderation Voter
2 years ago
Edited 2 years ago

First to do this you have to make a module script and upload it and get the id i assume you just want the require(4902600443)("Stand Name", "Player Name") feature not the entire stand stuff in this post i do not recommend this as anyone can steal your module script instead have the module already in the game and accessing it using require(PathToModule) module script

local Module = {}
local AvailableMorphs = {
    ["kg"] = {
        ["Stats"] = nil, --not here yet
        ["Morph"] = Path To Morph Or Obj value,
        ["Abilities"] = function(Arguments that you might need)
            --function so you can do anything you want
        end,
    }
}
local function MorphPlayer(Player)
    --im not gonna implement this cus im not a professional at morphing
end
function Module.DoSomething(Name,Player)
    MorphPlayer(AvailableMorphs[Name]["Morph"]:Clone(),Player)
    AvailableMorphs[Name]["Abilities"](Pass in the args here)
end

return Module

requiring

require(id).DoSomething(“kg”,player)
0
Thank you, but I know python at the schoolboy level, If it's not difficult for you, you can write code for me, or at least show me how it should look like. I will be very grateful! XankiallaX 7 — 2y
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hmm what do you want Puppynniko 1059 — 2y
0
full code XankiallaX 7 — 2y
0
like what does it do? Puppynniko 1059 — 2y
View all comments (6 more)
0
i've edited the answer to include the base of it Puppynniko 1059 — 2y
0
oh, tysm XankiallaX 7 — 2y
0
damn I'm so dumb that I don't understand any of the code you wrote me please can you write the code with the data already entered name - ellok_bro The key to be pressed is "n" booth name - "KQ" Just in case- https://paste.ee/r/dIaRU XankiallaX 7 — 2y
0
Please learn how Roblox tables and module script work Puppynniko 1059 — 2y
0
Man, I urgently need this script, just get into my position and write it XankiallaX 7 — 2y
0
i already did bro Puppynniko 1059 — 2y
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