So I already saw the wikipedia and all that about datastores. But I just wanted to confirm.
Because DataStore limits are per key does that mean that I can technically have unlimited keys.
I need this because in my game players will have different save data meaning they will be using different keys for different stats.
Think of a seperate game save file where players have different stats.
So my question is can they create an infinite amount of keys as long as it abides by the 4mb rule?
Examples like
Different house designs players built on the game.
Different save slots
