local plrs = game:GetService("Players")
local dataservice = game:GetService("DataStoreService")
local moneystorage = dataservice:GetDataStore("MoneyStorage")
function loaddata(player)
local id = "Money-"..player.UserId
local data = nil
local sucess, err = pcall(function()
data = moneystorage:GetAsync(id)
end)
if data ~= nil then
local moneyzinho = player.leaderstats:FindFirstChild("Money")
if moneyzinho then
moneyzinho.Value = data
print("Data Loaded")
end
else
print("Data is unavailable/inexistent")
end
print(err)
print(sucess)
end
function savedata(player)
local id = "Money-"..player.UserId
local sucess, err = pcall(function()
local moneyzinhoo = player.leaderstats:FindFirstChild("Money")
if moneyzinhoo then
moneystorage:SetAsync(id, moneyzinhoo.Value)
end
end)
if sucess then
print("Data saved dw buddy")
end
print(sucess)
end
game:BindToClose(function()
for _, player in pairs(plrs:GetChildren()) do
if player then
player:Kick("Game is shutting down! Take a clip if you have medal if your data didnt store.")
end
end
wait(1)
end)
plrs.PlayerAdded:Connect(loaddata)
plrs.PlayerRemoving:Connect(savedata)
COMMUNITY QUESTION
How do i store Data? And why is not my script storing(it doesnt print any error)?
1 answer
Ok here is a better way. Put this script in server script service.
local DSS = game:GetService("DataStoreService")
local DataStore = DSS:GetDataStore("Theking66haydayDatastoreSystem")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"-- Don't rename this
leaderstats.Parent = player
local Money = Instance.new("IntValue")
Money.Name = "Money"
Money.Parent = leaderstats
local data
local success, errorMessage = pcall(function()
data = DataStore:GetAsync(player.UserId)
end)
if success and data ~= nil then
print("Data successfully loaded!")
Money.Value = data.Money
else
warn(errorMessage)
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local leaderstats = player.leaderstats
local data = {
Money = leaderstats.Money.Value
local success, errorMessage = pcall(function()
DataStore:SetAsync(player.UserId,data)
end)
if success then
print("Data successfully saved!")
else
warn(errorMessage)
end
end)
This is a simple datastore system this should work!!
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2 comments
Yes. I did enable API. Btw if my method of storing data is not worth it please tell me a better one.
I updated my post. I might of made typing errors let me know if there is any hope this helps